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Where In Time Is Carmen Sandiego Download 1997

1989 calculator and video game

1989 video game

Where in Time Is Carmen Sandiego?
Where in Time is Carmen Sandiego Coverart.png

Cover art

Developer(s) Broderbund
Publisher(s) Broderbund
Designer(s) Gene Portwood
Lauren Elliott
Serial Carmen Sandiego
Platform(due south) Apple II, Commodore 64, Amiga, MS-DOS, NES, Super NES, Genesis
Release August 1989
Genre(s) Educational, strategy
Way(s) Single player

Where in Time Is Carmen Sandiego? is a 1989 multiplatform video game where players have to travel through fourth dimension to collect clues and the warrants necessary to capture Carmen Sandiego or her henchmen. The goal of this game is to track Carmen'due south villains through history and arrest them and ultimately abort Carmen herself.

Like to the 1985 game Where in the World Is Carmen Sandiego?, the role player plays as a secret agent for the Acme Detective Agency, and has to use inquiry books to fissure the clues given to them on where the cheat went to, and likewise decode the physical attributes or interests of the crook based on other clues. They must accomplish both these objectives in society to secure an arrest warrant, which allows them to identify the person at the end of the case as the cheat. The player travels through time and space with a device known within the Carmen Sandiego universe as the Chronoskimmer. The game is time limited, and every action 1 takes uses upward some of that time; the role player needs to solve the case within the allotted fourth dimension in order to exist successful. As well as instruction the player well-nigh both geography and history information technology also provides practise with using a research book – the New American Desk-bound Encyclopedia comes with the game for assist.[one] The people, events, and inventions featured in the game hail from catamenia in history ranging from 400 AD to the 1950s – the by 1500 years of human history.[ii] The game also comes with a 28-folio instruction manual.[three]

This was the first game in the series to constitute that ACME Headquarters is located in San Francisco.

The game was released on a variety of dissimilar platforms including Apple Two (1989), Amiga (1990), Commodore 64/128 (1990), Macintosh (1990), IBM PC Compatible (1990), Nintendo Entertainment System (1991), Sega Genesis (1992), and Super Nintendo Amusement Organization (1993).[4] [v]

In 1991, Konami released a port of the game for the Nintendo Entertainment System which included a small, paperback encyclopedia as a free pack-in. Hello Tech Expressions later created a port for the Super NES. Electronic Arts also created a port for the Sega Genesis.

Gene Portwood and Lauren Elliott were the designers for the game, Lance Groody and Rod Nelson were the programmers, Don Albrecht, Leila Bronstein, Michelle Bushneff, Maureen Gilhooly, Julie Glavin, Avril Harrison and Barbara Lawrence all worked on graphics, Clair Curtin was the product director, Susan Meyers wrote the clues, and Matthew Leeds wrote the manual.[half-dozen]

Gameplay [edit]

Players start out as a Fourth dimension Cadet (and throughout the game become promoted to Time Patroller, Fourth dimension Investigator, Time Inspector, Time Detective, Ace Time Detective, and finally Super Time Sleuth), and need to "Track the criminals' movements, figure out where he or she is going adjacent, obtain a warrant for his or her arrest, and send a 'Capture Robot' to arrest the thief".[3] The player finds this hideout by following the "trail throughout the time stream". The role player asks people for clues, and every travel clue given at a location gives the histrion a hint as to the next destination. The player clicks on whichever of the 4 travel options fits the clue, and is then sent there to receive the next clue. They know if they achieve the correct location if they run across a short blitheness of a VILE agent upon arrival. The player also gets clues almost the culprit'southward concrete appearance and what their likes/hobbies are, which the histrion then uses to make the warrant. The histrion is able to arrest the crook if they take the correct warrant and are in the correct location before the time runs out. The player has to capture lxxx criminals in order to trounce the game.[7]

The game can exist played in five different languages: English, French, Spanish, German and Italian.[8]

Reception [edit]

From the time the game was released (August 1989) up until January 21, 1990, the game had sold "more than than 100,000 copies". The game was "the best-selling software game during the 1989 holiday flavour".[12] After shipping all 95,000 copies of the bundled encyclopedia information technology ordered in October 1989, Broderbund requested a special print run of 35,000 more copies in December.[13]

Macworld named the Macintosh version of Where in Fourth dimension Is Carmen Sandiego the Best Adventure Game of 1990, putting information technology into the Macintosh Game Hall of Fame, and called the graphics and gameplay "top-notch".[11]

Compute! in 1989 stated that Where in Time was the most exciting in the series. Information technology concluded that "besides being 1 not bad game [information technology] has the added value of being an infrequent educational program".[14] Figurer Gaming Globe likewise favorably reviewed the game, stating that it was "challenging and fun, equally well as educational".[15] Amusement Weekly picked the game as the #13 greatest game available in 1991, saying: "The first-ever video game to come packaged with its own softcover encyclopedia. Playing a 'time sleuth,' you travel to various countries in various historical epochs, trying to accrue enough clues to rails down (for instance) the homo who stole Paul Revere'due south horse."[16]

A review past Something Awful gave a mixed response. It found that "the mission of learning historical facts worked only unfortunately came with the fatal flaw of having absolutely no confidence in my answers". The rating system for the site is that the scores for each department range from 0 (the "best) to −ten (the "worst). The game was given −2 for graphics, −8 for gameplay, −4 for story, −ten for audio and −10 for fun. The overall score was −34 out of a possible "worst score" of −50.[7] A Newsday review noted its educational nature, proverb it is "unlike most other video games which contain fast-paced activeness". It gave the game a rating of 8 out of 10.[8] On March 1, 1993, Nintendo Power gave the SNES version of the game a score of iii.2/five [17] A Power Play review for the Genesis version, published in June 1992, gave the game a score of 57 out of 100.[eighteen] Nintendo Power Magazine gave the version a score of 3.vi out of 5 in November 1991, and Electronic Gaming Monthly (EGM) gave the version a rating of 58 in November 1991 too. GamePro (US) gave the NES version a rating of 5 out of 5 in Dec 1991.[19]

A 1998 allgame review of the Macintosh version of the game past Lisa Karen Savignano commented on the games sameness to the previous World championship, and insinuated that a player's response to one game would determine how they respond to the other. She comments that the blithe clip of the robot capturing the criminal "is cute the outset couple of times y'all come across information technology, only apace grows boring and irksome to the older set" She too commented on the "realistic sounds" of the deathtraps and the "improbable-sounding names" of the villains. Overall, she gave the game a score of 3/v stars. This breaks downwards into: 3 stars for graphics ("static and photorealistic [and] cartoony"), 3.v stars for audio ("they tell you lot if you lot...are on the right track"), ii stars for enjoyment ("older kids may find information technology tiresome and continually the same"), three.5 stars for replay value ("the game always plays differently each time, simply your 80th example is always Carmen Sandiego", and three stars for documentation ("a slim manual...explains the basics of the game"). [20] PC Magazine wrote that the game "sharpens a student's powers of deductive reasoning".[21]

In 2014, The Av Club described the game as "the closest thing to a good Doctor Who game", arguing that "Where In Fourth dimension still replicated the sense of take a chance, danger, and mystery that gives Doc Who so much of its life." The site added "The rhythms of each mission mirror an episode of Doctor Who almost exactly: The hero turns up unannounced, sticks his nose where information technology doesn't vest, solves a mystery in the nick of time, and zips away without bothering with cleanup or paperwork. Players travel through time in a Chronoskimmer that functions much the same manner as the Physician'due south TARDIS, serving equally not just a vehicle only also every bit a mobile lab and headquarters. The Chronoskimmer'due south scanner is similarly reminiscent of the Doctor's sonic screwdriver, since both are all-purpose gadgets used to quickly pick useful data out of a scene, and both make satisfying electronic chirping noises when used."[22]

Screenshot of England in the year 1212.

Times and locations [edit]

The game'south locations are China, England, France, Holland, India, Italian republic, Japan, Mexico, Peru, Russian federation, Spain, and the USA.

Each location can be visited during 4 different time periods: 400 to 1300, 1300 to 1700, 1700 to 1900, and 1900 to the present day.

References [edit]

  1. ^ Computers. Boys' Life. January 1990. Retrieved October 27, 2012.
  2. ^ "Your Identify For Computers!". The Sarasota Herald-Tribune. Oct xvi, 1990. Retrieved Oct 27, 2012.
  3. ^ a b Forest, Nick. "Where in Fourth dimension Is Carmen Sandiego? Synopsis". allgame. Retrieved Oct 28, 2012.
  4. ^ Woods, Nick. "Where in Time Is Carmen Sandiego? Synopsis". allgame. Retrieved October 28, 2012.
  5. ^ "Where in Time is Carmen Sandiego?". MobyGames. Retrieved October 28, 2012.
  6. ^ "Where in Time Is Carmen Sandiego? Credits". allgame. Retrieved October 28, 2012.
  7. ^ a b Kevin "The Goblin" Wilson (March 3, 2007). "Where in Fourth dimension is Carmen Sandiego?". Something Awful. Retrieved October 27, 2012.
  8. ^ a b Suzanne Russo; Scott Kittilsen; Christopher (August four, 1992). "KIDSDAY STUFF KIDS BUY KIDS IN THE KITCHEN". Newsday. Retrieved Oct 27, 2012.
  9. ^ Karen Savignano, Lisa. "Where in Time Is Carmen Sandiego? Review - Allgame". Allgame. Archived from the original on November 15, 2014. Retrieved June 8, 2017.
  10. ^ "SIIA Codie Awards". Retrieved December 14, 2016.
  11. ^ a b Levy, Steven (December 1990). "Game Hall of Fame". Macworld. Mac Publishing. p. 210-215.
  12. ^ "CARMEN SANDIEGO IS ON Burn down". San Jose Mercury News. January 21, 1990. Retrieved October 27, 2012.
  13. ^ Campbell, Phil (March 1990). "Interview: Broderbund". The Australian Commodore and Amiga Review. p. 58.
  14. ^ Sternberg, Kristen (December 1989). "Where in Time is Carmen Sandiego?". Compute!. p. 72. Retrieved eleven Nov 2013.
  15. ^ Wagner, Roy (March 1990). "Where in Time is Carmen Sandiego? / Broderbund's Success Story Continues". Computer Gaming Globe. No. 69. p. 30. Retrieved fifteen November 2013.
  16. ^ "Video Games Guide". EW.com.
  17. ^ "Where in Fourth dimension Is Carmen Sandiego? Critic Reviews for SNES – GameSpot". Au.gamespot.com. 1993-03-01. Retrieved 2011-02-03 .
  18. ^ "Where in Time is Carmen Sandiego? Genesis". MobyGames. Retrieved Oct 28, 2012.
  19. ^ "Where in Time is Carmen Sandiego? NES". MobyGames. Retrieved October 28, 2012.
  20. ^ Savignano, Lisa Karen (1998). "Where in Time Is Carmen Sandiego? Review". allgame. Retrieved October 28, 2012.
  21. ^ Inc, Ziff Davis (1990-01-30). PC Magazine. Ziff Davis, Inc.
  22. ^ Lee, Patrick. "Where In Time Is Carmen Sandiego? is the closest affair to a good Doc Who game". Games.

External links [edit]

  • Where in Time Is Carmen Sandiego? at MobyGames
  • Edutainment Odyssey, Episode 1 – Where in Time is Carmen Sandiego?
  • Manual of 1991 version

Source: https://en.wikipedia.org/wiki/Where_in_Time_Is_Carmen_Sandiego%3F_(video_game)

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